Tuesday, January 11, 2011

D&D part 4

What is Role Playing Culture? Language Role Playing does find most of its players speaking English, but the real part of the language that makes Role Playing language its own is the using of words no one else uses, and in ways that no one else would. Melee, GM, DM, DPS, tank, crowd control, MMORPG, and healer are all common Role Playing words, and are really required if one is to discuss what they are doing. Community Role Playing culture can still be anywhere, but is more defined and yet less defined. Online RPGs, MMORPGs, FRPGs, pen and paper RPGs, board game RPGs, and LARPs are the main forms of community of the actual gaming itself. Online forums, and conventions are major places for Role Players to go, to see and learn what others are doing and show off what they are doing. Ideology Role Playing Ideology is more than just the escape from a world that does not accept the gamer, but is a very active escape, one must either play as someone else in a world that is not the real world, or create the world the players will be using to escape. Traditions Role Playing traditions are simply the playing of the games, and usually going out either in the real or virtual worlds to meet other Role Players. Cultural Items Dice are very important to Role Players, sometimes because they need them for the gaming, other because they wish to have a connection to the past, other simply because everyone else they know has them, and the thought of being the odd one out in a group of social misfits just seems wrong. Music For the most part what has been covered for the other broader geek and gaming cultures is the same for Role Players, there is one addition, the really over the top GMs sound effects (eg rain, storm, eerie music).

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